Meshes and textures (or BSAs containing meshes/textures) are easy to port. BSA files but they are essentially just fancy folders and won't change the workflow. In general, there are three file types: textures, meshes, and. If not using Mod Organizer, install the mod to a separate folder. If using Mod Organizer, download and install the SE mod like normal. *This guide also includes a cell element removal script in the files tab.įor this guide, you'll need TESV Edit and Cathedral Asset Optimizerĭepending on the mod, you may also need SE to LE Backport Conversion Script, Automation Tools for TESV Edit , and my cell element removal script found in the files tab. *While this works on most use cases, mods that access features that are unique to SE (lighting and weather effects) probably won't work. This covers how quickly backport any SE mod to LE and correctly resolve errors that were once only possible to clean manually, but can now be done autonomously.
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