![]() ![]() Do those kind of lasting event cards renew their influence effects in new turns? (Kinda like how you can keep using the NORAD effects?). Just thinking about it, it was France, and maybe they had the "de Gualle" card played in previous turns. ![]() It's supposed to be a simulation of Cold War geopolitics where the point is to avoid nuclear war, not force the opponent to start it, because it's a zero-sum scenario for both sides.Īlso, just curious, was this an actual board game made into a video game?Īs for the influence issue, I'll watch out for it later on and see what's going on. ![]() It just doesn't seem rational to me because the AI should be avoiding DEFCON 1 just like I do, because that should lose the game. The AI is deliberately dropping the DEFCON to 1 when it has the option to move it either way, and wins (the exception I've seen is "Learned to Stop Worrying", where they usually bump it up to 5). I'm not saying I had played a USSR event card as USA that had the effect of dropping the DEFCON level. ![]() I'm talking about the "Summit" card (which was my last instance) where I played the event as USA, USSR AI won the roll, and then brought DEFCON 2 to DEFCON 1 and won. Ok but on the DEFCON suicide issue, I'm just not getting it. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |